Engaland: Kingdom, partitioned in principalities. Language: Engal God: the Great Destroyer (who is, to be honest, not very strong worshiped). Current King: Róge VI. As second authority beside the royal house there is the Council of the Princes. Military: There the army of the King but although armies of the single princes. Imperial Capital: Berlundel Berlundel had its beginnings on an isle in the river Berlund. But alas centuries ago this island had become too small. Therefore the city had crown on all sides into the wide plain. In doing so, the protection of the city was not only dedicated to the at last twelve meters high town wall made of nearly sheer white limestone but although furthermore to the river: The Berlund was splitted and channelled on both sides around the town. The kings palace was build, at least 60 years ago, at the same place where then old castle had stood on the former river isle. Provinces respectively duchies mentioned in the novel: Northland (northernmost province of Engaland). Southwoolfscounty and Northwoolfscounty, today the easternmost provinces of Engaland. From time to time they were independent, and they often are places of riots and separatistic attempts. Black Country: Dukedom, the empire of Duke Cosa, reined absolutistic, southern neighbour of Engaland. Language: Engal God: the Great Destroyer (who is not very strong worshiped here likewise). Once the Black County was covered with dense, dark fir forest, therefore the name. The dukedom is wealthy,  due to its mines, where slaves are working. Imperial Capital: Vandar Vandar is nearly as big as Berlundel. But there are not much more things in common. The outer charcoal grey granite wall of Vandar is running completely around the little mountain Vandris. The buildings of the town are standing on the gentle mountain-spurs, but although on many terraces in the upper, boulder regions, where only one great street is circling around the mountain to its top, and where the houses otherwise are linked in a jumble of stone stairs and wooden footbridges. Bordering straight on Vandar in the east there is the castle of Vand, ancestral seat of the Duke. Vand is a raggedly, rugged castle, its ground plan modulated to the shape of the mountain. Sticking out from the outer walls there were five not very high square towers – they hadn’t to be high because, because the castle itself already was the highest point in all the surrounding land. But there is a sixth, a round tower, surmounting the others by far. The only purpose of this tower once had been to demonstrate the power of the Dukes. The round tower was standing nearly free in a courtyard, just some meters aside the Dukes private estate and directly at an outer wall which was followed by a sharp rockfall. The Step Peoples: Nomads, wandering with their herds and living in tents, worshiping there ancestors. There are four great and some smaller tribes. The borders between the tribes are floating. Each tribe has its own Chieftain, under his leadership there are although chiefs of each “wandering thorp”. But even the Tribal-Chieftains are not allowed to break the traditional rules of a tribe. Taking care of the spirituality is the Mrrr, probably we would call him a shaman. A popular sport of all tribes: Stealing cattle or horses of other tribes. Language: Sasss The four great tribes of the Step People are: The Chrrrr  – the  Chrrrr-Country lies in the west of the step, its northern parts are bordering the Black Country. Actual Chieftain: Sssnrk. The Zzzzzt – in the north of the step, neighbours of the Black Country. The Lrrrk – biggest tribe, in the centre of the step. Actual Chieftain: Nuré (female) The M’c – wildest tribe, in the south of the step,  least contact to the civilized world. Some examples of the step peoples language: Brraff = knife Brrrtl = wildberriesschnaps Kurkmana = White Shame Krsch’n = a special counselling pointing the way ahead Laan = thanks [substantive] laana = thank You, thanks Mrrr = title of the shaman Quolok = quarry Sasss = language of the step peoples Snnuurr = the stripes which were painted on the face when there is a Great Hunting Tarkmana = White Fright tsrn = to run, to flee The Land of the Wizards There are hardly left 200.000 humans in the Land of the Wizards, of these not quite 8000 are wizards. They themselve call their country „Purepleasure“ (in Halanas opinion a little bit bonkers). In the east, the country is bordering on the sea, on the other sides the neighbours are Engaland and the Black Country. Capital: Purepleasuretown The god of the wizards and of their people is the Sleeping Good (in the days Halana tries to get into the Wizards Land, the god is already sleeping 6783 years – what’s a really healthy sleep). The government is the High Council or Supreme Council, its members are 300 wizards of the First Belt and the Second Belt. The highest committee of the Supreme Council is the Konkur, its members are 30 wizards of the First Belt. Council and Konkur meet at the palace. A suburb of Purepleasuretown in the west is Whitetown. In the northeast of Purepleasuretown there is the “Holy Mountain” Yumo, which isn’t allowed to set a foot on. The D’Goristi … will not be told. The Orika  …although called Owlpeople, have a central role in part two, “Halana and the Brother of the Sleeping Good”, but more will not be told, don’t ask...  The Sipp Travelling People, home in more than one country, also in Engaland and in the Black Country. But in both countries they are not accepted as full-value citizens. Other countries being named, but which have no greater meaning in our story:  - Vogtland [Bailiffland], a northern neighbour of Engaland. - Deunische Städtebündnis [Deunish Alliance of Towns], once was the originally home of Junas von Anselm. - Old-Engaland, island. In the days of our story there are no longer existing any dynastic ties between Old-Engaland and Engaland. - Kris, an island nation. The Order of the Eleven Commandments The Order (sometimes although called Brotherhood) is the clergy in these countries where the Great Destroyer is considered as a god. Supreme head of the Order is “the Illuminated”. The first tree of the eleven commandments: - The Great Destroyer is above all. - You should not contemn death and devastation, because out of them there raised our world. - Each battle and each bloodshed should be followed by a feast day in honour of the Great Destroyer. ...some cues about the countries, people and towns in Halanas World, about the eleven commandments and the language of the step people. “Berlundel! Oh yes! If there  was a shelter of civilization    somewhere in this world, than it was the capital of Engaland.     And don’t believe, two  female-warriors, normalty living in... let’s generously call it: in more sturdy ways, couldn’t appreciate the civilizations advantages.    The great bathhouses with sweatbathes and massage-chambers, the boulevards and palaces, the theatres and scholarhouses, the Great Library and not at last some exquisite taverns with subtly – and wickedly expensive – dishes, also the reading- and debating-societies, the arenas, the music-evenings  in those parks full of fragrances befooling the senses nearly as the fumes in the Huuuh-Houses…    All those things and still much more Halana and Lusian were hell-bent to savour extensively.”